![]() Nintendo and Sony are doing weird fusions of traditional button input, touch control, and motion control, but most developers seem fucking terrified of actually trying to do anything of worth based around those alternate input methods. I expect that someday there will be a big switch in input methods for video games, but I highly doubt it will happen for the next generation of consoles. Nobody is trying anything new with input aside from motion controls, and the consensus with those seems to be that they're inferior to physical buttons/analog sticks. Keyboard + mouse is the main input method for computers, and console manufacturers have all just been ripping off the Super Nintendo controller for the past two decades. but FPS on a console? it's why i have a gaming PC because i dread shooters on consoles (online competitive ones).Īlso with M/KB support it will open the doors up for GOOD mmos, GOOD rts games said: said: They should put it in for more options, like the move controller you don't have to use it but it's there, i play my PC on my sofa as does many others and it would bring in PC gamers who don't want to get consoles because of the lack of m/kb support, i hate the controller, controllers are good for platforming, games like assassins creed etc. ![]() It has to be so good and comfortable to use that even guys like you and me, who prefer to play with mouse and keyboard, want to switch. ![]() In my opinion it has to be a new device that can be used on all platforms and allows people who sit on their couch to play it just like people who sit at their desks. I pray next generation allows keyboard/mouse support, it would be easy to allow filters where if you have a controller connected you can filter out KB/M players, hell sell first party mice/keyboards if that is what it takes.I don't think that's the answer/solution. someone invent a better controller please. Sadly fast shooters don't have an audience on consoles and without a control device that allows you to move and aim faster and more precise they never will. Notice that unlike those games, the shotgun here wasn't a hitscan weapon, you could see the swarm travel through the air, and it was pretty slow, meaning for a fast paced game like this, you're unlikely to be able to lead the target all that well across much distance said: said: The regular shotguns in both Quake and Quake 2 did have a decent range, similar to this, and the shotgun in Doom was a fucking wide beam sniper rifle, able to kill 5 people at once across the map. Super Shotguns should have spread and low range, but regular shotguns generally had quite some distance in the old days. Sure, Doom 1/2 and Duke 3D were limited to 4 players, but since Quake 1 every game in this style has supported at least 32, often 64 or more players, and they get the most chaotic and funny when there are at least 20 and team-free deathmatch. ONLY 10 PLAYERS? WHAT IS THIS GAME?The player limit is really strange, yes. ![]() Shotguns shouldn't have range, they should reward you getting up close, giving you a shot or two to kill, not 5. That said, what I played of this at PAX had none of the magic.Īlso that shotgun looks bad. My first games (before I turned 10, mind you) were Duke Nukem 3D, then Doom, and then the Quake Series starting with 2. I still play Quake Live somtimes and it's still the best.Īgreed. With good reason they are boring as fuck!Not if you played PC games in the late 90s. I could never really get into arena shooters. However, it should still be an enjoyable nostalgia piece for anyone who was brought up around the classic competitive shooter paradigm.The moment it comes out on Steam I'm getting this, I love fast paced shooters.Yeah, wasn't a huge fan of Q3A, but loved QuakeWorld and UT99 (and even UT3), I'll probably pick it up on both PSN and Steam, despite nobody ever playing any games on PSN. One unfortunate aspect of Nexuiz, which it also has in common with its progenitor, is a terribly outdated graphics engine. Some of these affect the physics on the map, others are operated with timers, and yet more strange behaviors can be found in the weapons of the Nexuiz arsenal. Nexuiz features a number of unique and interesting weapons not found in other first-person shooter games. It's built with a competitive death-match platform in mind, and even borrows some of the quirks of Quake's physics engine to be more comfortable to emigrating players. The gameplay in Nexuiz closely resembles that of Quake. Video games are not commonly released as free software, making the scale and popularity of the Nexuiz project especially impressive. ![]() Nexuiz is notable for being released under the Gnu Public License, meaning that it is free to use and modify. Nexuiz is a first-person shooter computer game that closely models the Quake death-match experience. ![]()
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